Tank-form
 
Gun-form Dynoform Pyrobeast-form Cryobeast-form
Tank-form ATV-form Pyrojet-form Cryojet-form

For Artillery unis only.

Features: Defense +20%; Maximum DF +15%; Concussion Resistance +10; Damage by Infantry units -15%; Maximum HP increases; High temperature Resistance -10; Frost Resistance -10.

Heavy Tank: Damage by Infantry units decreases.

I Damage by Infantry units -10%; Maximum HP +5%
II Damage by Infantry units -15%; Maximum HP +10%
III Damage by Infantry units -20%; Maximum HP +15%
IV Damage by Infantry units -25%; Maximum HP +20%
V Damage by Infantry units -30%; Maximum HP +25%


Bloody Tank: Damage to Artillery units increases.

I Maximum HP -5%; Damage to Artillery units +10%
II Maximum HP -10%; Damage to Artillery units +15%
III Maximum HP -15%; Damage to Artillery units +20%
IV Maximum HP -20%; Damage to Artillery units +25%
V Maximum HP -25%; Damage to Artillery units +30%


Golden Tank: Increases Potency.

I Maximum HP +5%; +1 Potency
II Maximum HP +10%; +2 Potency
III Maximum HP +15%; +3 Potency
IV Maximum HP +20%; +4 Potency
V Maximum HP +25%; +5 Potency


Star Tank: Damage to destructible items increases.

I Maximum HP +5%; Damage to destructible items -10%
II Maximum HP +10%; Damage to destructible items -12%
III Maximum HP +15%; Damage to destructible items -15%
IV Maximum HP +20%; Damage to destructible items -17%
V Maximum HP +25%; Damage to destructible items -20%


Iron Tank: Concussion Resistance increases.

I Concussion Resistance +11%; Maximum HP +5%
II Concussion Resistance +12%; Maximum HP +10%
III Concussion Resistance +13%; Maximum HP +15%
IV Concussion Resistance +14%; Maximum HP +20%
V Concussion Resistance +15%; Maximum HP +25%


Jedi Tank: Damage to mobile-form units increases.

I Maximum HP +5%; Damage to mobile-form units +10%
II Maximum HP +10%; Damage to mobile-form units +15%
III Maximum HP +15%; Damage to mobile-form units +20%
IV Maximum HP +20%; Damage to mobile-form units +25%
V Maximum HP +25%; Damage to mobile-form units +30%