For Infantry units only.
Features: High Temperature Resistance -10%; Concussion Resistance -10%; Jumping Consumption -30%; Damage to Turrets +25%.
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Tundra Wolf: Potency increases but defense decreases. | |
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|
I |
Defense -1000; +5% potency |
|
II |
Defense -1000; +10% potency |
|
III |
Defense -1000; +25% potency |
|
IV |
Defense -1000; +35% potency |
|
V |
Defense -1000; +50% potency | |
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IceStar Gorilla: Have chances to convert the damage to the enemies into its own HP. | |
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|
I |
Have chances to convert 15% damage to the enemies into its own HP |
|
II |
Have chances to convert 20% damage to the enemies into its own HP |
|
III |
Have chances to convert 25% damage to the enemies into its own HP |
|
IV |
Have chances to convert 30% damage to the enemies into its own HP |
|
V |
Have chances to convert 35% damage to the enemies into its own HP | |
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Elemental Beast: Have chances to revive automatically. | |
 |
|
I |
Have 25% chance to revive; 30% HP will be kept |
|
II |
Have 30% chance to revive; 35% HP will be kept |
|
III |
Have 35% chance to revive; 40% HP will be kept |
|
IV |
Have 40% chance to revive; 45% HP will be kept |
|
V |
Have 45% chance to revive; 50% HP will be kept | |