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Fleet War

Duration
Thursday 21:00-22:00
Sunday 21:00-22:00

Prizes

Sunday Prizes
Date Bonus (Fleet leader can claim prizes once a day)
Sunday 1 Red Star
Monday 1 Red Star, 2 Exp Recorders
Tuesday 1 Red Star, 4 Exp Recorders
Wednesday 1 Red Star, 6 Exp Recorders, 2 +50 Amethysts

Thursday Prizes
Date Bonus (Fleet leader can claim prizes once a day)
Thursday  1 Red Star
Friday  1 Red Star, 2 Exp Recorders
Saturday  1 Red Star, 4 Exp Recorders
Sunday  1 Red Star, 6 Exp Recorders, 2 +50 Amethysts

How to Sign Up
When the Fleet War is about to start, you will find a Fleet War icon on the screen as long as you are not running booth, doing spacecraft missions or imprisoned in the jail. According to different fleets, players will be sent to different places of the fleet map. You can also find Fleet War Registrar (045,109) to sign up. Player who is not in the Fleet War map after the war starts will not be allowed to join in.

PK in the Fleet War
After the war starts, PK mode will be switched to the Fleet War mode automatically. Under the Fleet War mode, you can destroy the structures and attack players who don't belong to your fleet. If you die in the Fleet War, you'll be sent to the lobby.

Rules
It is the war between two fleets.

The Defender: the fleet which owns the Fleet War map (winner of the last Fleet War).

The Attacker: the fleets that try to occupy the Fleet War map (players who don't belong to the Defender can all join in the the attackers). 

In the first Fleet War, the map does not belong to any fleets. All players are the members of the Attacker. 
The Attacker can destroy any structures (such as doors, turrets) to get Galaxy Gold. All players (including players in the lobby) will obtain EXP bonus every third moment or so.

There are 3 consoles in total. When the Fleet War is in process,the fleet that causes the greatest damage to the consoles will control these consoles and become the Defender, and other fleets will be the Attackers. The consoles that are not totally destroyed will be transfered to the Defender and repaired by the system. When the Fleet War is over, the fleet that gets the most points from the consoles will be the ultimate winner!

Turrets' Assistance
The turrets will help the Defenders protect the consoles. Equipped with intelligent system, the turrets will attack the Attackers only (no matter which fleet controls the console later, the turret will only help the fleet which controls the console at the very beginning). Meanwhile, there are also powerful turrets that help the Defenders attack the target.
Admiral of the fleet that won the Fleet War can pay 10,000,000 Galaxy Gold to upgrade the turrets.

Repair Console
If the console is damaged but not totally destroyed, Fleet Admiral and Captain can pay repair fund  to repaire the console (repair fund will be deposited in the console before the war starts). As long as the Fleet War is not over, the fleet that is protecting its own consoles must try to control other consoles.

Lobby
If a player is killed in the war, he will be sent to different lobbies according to the potency (dead players may also revive at the place where they died). Players who are killed because of PK in the lobby will not lose anything. Players in the lobby will be sent back to the Fleet War every 5 minutes. They can also talk to the Lobby Officer to quit the Fleet War.

Skill Limits
Some weapon skills, as well as the Overdrive skill, are not allowed to use in the Fleet War:
Whirlwind, Leap Attack, Dervish Whirl, Burning Chop, Flaming Slice, Death Laser, Burning Sky, Nebula Crusher, Ion Storm, Falling Star, Meteor Shower, Suppressor Beam, Dust Storm, Flamethrower, Brimstone Storm, Super Nova, Impaction Beam, Blaze Dance, Blizzard, Hail Storm, Snowmaker.




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