Home Forum New Account Purchase ZPs Credit ZPs Tell Your Friends Transform A.R.M. Contact
Server Time (PDT)

Forum

Zero Online Forum

Account

Create Account
Change Password
Retrieve Password
Change Email
Report Problems

Download

Client
Patches

Support

Restore Characters
Account Issues
Server Maintenance

Sales

Shopping Mall
Purchase Zero Points
Credit Zero Points

Game Guide

About Zero Online
Storyline
Quick Start
Features
Items Database
Units
Maps/Enemies
NPCs
Skills
Missions

Community

Player Articles
Fan Screenshots
Fan Comics
Fan Site
TQ Games
Site Map

Galleries

Game Artworks
Special Screenshots
Wallpapers

Contact

Contact Us
Partners
Fleet War


Time

Thursday 21:00-22:00
Sunday 21:00-22:00

Prizes

Sunday Prizes

Date

Bonus (Fleet leader can claim prizes once a day)

Sunday

1 Red Star

Monday

1 Red Star, 2 Exp Recorders

Tuesday

1 Red Star, 4 Exp Recorders

Wednesday

1 Red Star, 6 Exp Recorders, 2 +50 Amethysts


Thursday Prizes

Date

Bonus (Fleet leader can claim prizes once a day)

Thursday 

1 Red Star

Friday 

1 Red Star, 2 Exp Recorders

Saturday 

1 Red Star, 4 Exp Recorders

Sunday 

1 Red Star, 6 Exp Recorders, 2 +50 Amethysts

How to Join in

When the Fleet War is about to start, you will find the Fleet War map on the screen as long as you are not running a booth, doing spacecraft missions or in the jail. According to different fleets, players will be sent to different places of the fleet map. You can also find Fleet War Registrar (045,109) to sign up. Player who is not in the Fleet War map after the battle starts will not be allowed to join in.

PK in the Fleet War

After the war starts, PK mode will be switched to Fleet War mode automatically. In the Fleet War mode, you can destroy the structures and attack players who don't belong to your fleet.
You can't select Fleet War mode if you are not in the Fleet War map. System will tell you so. If die in the war, you'll be sent to the lobby.

Rules

It is the war between two fleets.

The Defender: Fleet which owns the Fleet War map (Winner of the last Fleet War).

The Attacker: Fleet that tries to occupy the Fleet War map (Players who don't belong to the Defender can all join in the the attackers).

For the first Fleet War, the map doesn't belong to any fleets. All players are the members of the attackers. 
The attacker members can destroy any structures (such as doors, turrets) to get galaxy gold. All players (including players in the lobby) will obtain exp bonus every third moment or so. When the console is destroyed, the fleet which caused the greatest damage to it will control this console. There are 3 consoles totally. When the Fleet War is over, fleet which caused the greatest damage to these 3 consoles will be the ultimate winner!

The turrets will help the defenders protect the consoles. Equipped with intelligent system, the turrets will attack the attackers only (No matter which fleet controls the console later, the turret will only help the fleet which controls the console at the very beginning). Meanwhile, there are also powerful turrets that help the defenders attack the target.
Fleet Admiral of the war winner can spend 10,000,000 galaxy gold upgrading the turrets.

If the console is damaged but not to totally destroyed, Fleet Admiral and Captain can spend repair fund repairing the console (Repair fund will be deposited in the console before the battle starts). As long as the Fleet War is not over, fleet that controls consoles must try to control other consoles.

If a player dies, he or she will be sent to different lobbies according to the potency (The dead player can also revive at the place where died). Player who dies because of PK in the lobby will not lose anything. Players in the lobby will be sent back to the Fleet War every 5 minutes. And they also can talk to Lobby Officer to quit from the Fleet War.